Director AND CO-FOUNDER
Seth Riskin directs the MIT Museum Studio and is the Manager of the Holography and Spatial Imaging Initiative and the Emerging Technology Initiative at the MIT Museum. Seth’s background includes a Bachelor of Fine Arts in Painting and Drawing from Ohio State University. He also competed as a gymnast at OSU, and was a three-time All-American and U. S. national champion.
Seth earned his S. M. in Visual Studies from the Center for Advanced Visual Studies at MIT in 1989. Combining his visual art and athletic ability, he originated a unique art form called Light Dance. In his Light Dance performances, Seth’s body-mounted light instruments enable him to articulate light effects through his body movements, “sculpting” space around viewers who find themselves within the “dance”. The artwork has been performed widely, at venues such as India’s National Centre for the Performing Arts and the Sao Paulo Biennial.
Seth’s research, described as “anthropology” of light, led him to India in 1993 on a Fulbright scholarship to study light in Hindu concept and practice. His courses on light, such as The Architecture of Light and Light as an Artistic Medium, have been taught at MIT, the Rhode Island School of Design and other universities.
Allan Doyle is Director of Technology at the MIT Museum and co-director of the MIT Museum Studio. Since his first programming class in 1971, Allan has been writing code and building hardware. Allan graduated from MIT in 1980 with an S.B. in Electrical Engineering and Computer Science (Course 6-3). Projects he’s worked on range from the MIT150 exhibit and web site to a parallel processing system for performing operant conditioning experiments. Along the way he’s written device drivers for UNIX, built hardware and software for infant and adult vision testing, and developed a few interesting geospatial standards and specs.
Current interests include developing exhibit technology at the MIT Museum (it’s surprisingly hard to make things robust enough to withstand thousands of visitors), web app programming, and building the MIT Museum Studio.
MUSEUM STUDIO ASSISTANT
Francesca Liuni is MIT Museum Studio Assistant, Design Assistant for MIT Art, Culture and Technology and guest Curator and Exhibition Designer for Harvard Museum of History of Science. She completed her post-professional Master of Science in Architecture at MIT in 2016 and she graudated in Architecture and Constructing Engineering at Polytechnic of Bari (Itlay) in 2016. She became a licensed Architect in 2013. Her work focuses on exhibition design between art and science and she is currently developing her own exhibition for Harvard collection of Historical Scientific Instruments.
Technology and Media Developer
Cody Oliver is Technology and Media Developer at the MIT Museum Studio and Technology Assistant at the MIT Museum. He is a recent graduate from the University of Maine with a Bachelor of Fine Arts in Digital Art. Recent projects for Media Development and Design include the Hudson Museum, University of Maine Department of Marketing and Communications, and the Maine Museum of Art. Projects consisted of development and programming of classroom learning applications on the iOS and desktop formats for accessibility of Maine Indian teaching and compliance with state education laws.
Cody supports development of Technology and Media at the MIT Museum Studio and managing social media. Current work at the MIT Museum includes iOS development, Museum interactive media, and Technology development.
EDGE - Engineering Design Group for Exhibitions
EDGE works alongside the staff of the Boston Museum of Science, the MIT Museum, the Park Museum, and similar institutions to design custom devices and exhibits for display. EDGE also teaches any MIT student who wants to be involved, the fundamental skills required to become a productive member of the club. EDGE also supports and showcases the development of student projects not necessarily designated for museum exhibitions. An emphasis is placed on documentation of the work done for each project to make sure it is easily replicable in the future.